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PostPosted: Fri Dec 29, 2017 10:54 pm 
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Having spent a few hours tonight building a Pokemon deck so I can play with my stepson, I had an amusing thought.

You guys spent a lot of time on the comparison tables, I figure you could get a basic offense and defense out of it for a game. Each side would take a turn trying to run bombers through the other's defenses. It'd be vastly oversimplified and romanticized, but should be fun for people to play. These days with crowdfunding, it even be pretty easy to get even a small run of cards made. Don't know how much demand there would be though.

You build a deck based on a point system, and start with deploying airbases and city cards. You also have flack and radar and weather and other helper cards, before you send up planes. You have to have bases to deploy planes, and a set number of cities to be defended.

Once set up, you build bomber sorties and send them out. The other side of course sends up fighters. Each plane has a speed, range, attack, passive and active defense. The "field" is divided up into range tiers, through which the planes advance one at a time each turn. The tiers are divides up between a "fog of war" the other player can't see through at all(unless you have a spy or radar card), spaces where the cards are face down, and where you turn them face up.

When two planes meet, the defenses and offense for fighters decide how much damage they take and whether they get shot down. A fighter's offense is pitted against a bomber's passive defense, at the same time the bomber's active defense is against the fighter's passive defense. This determines damage taken by each. A bomber's offense is it's bomb load, which is compared to the hit points of the bases or cities it attacks. The player who looses all their cities does looses.

Sound interesting?


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PostPosted: Sat Dec 30, 2017 2:39 am 
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Would playing the Boulton-Paul Defiant count as activating your trap card? :twisted:

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PostPosted: Sat Dec 30, 2017 2:45 am 
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The Bushranger wrote:
Would playing the Boulton-Paul Defiant count as activating your trap card? :twisted:


For which side?

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PostPosted: Sat Dec 30, 2017 4:34 am 
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jemhouston wrote:
The Bushranger wrote:
Would playing the Boulton-Paul Defiant count as activating your trap card? :twisted:


For which side?


Depends on whether or not the bombers are escorted...

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PostPosted: Sat Dec 30, 2017 6:54 am 
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I have seen something like that at a friend of mine. I'll mail him.

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PostPosted: Sat Dec 30, 2017 12:57 pm 
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There is already a card game that covers Fighter v Fighter as well as Fighter v Bomber combat, it's a good game as well, with better aircraft being more capable, but not to the extent that it makes combat a walkover - the game involves a level of skill on the players part and an "inferior" aircraft can often do surprisingly well.

The game is Riser of the Luftwaffe https://boardgamegeek.com/boardgame/1372/rise-luftwaffe and it covers the early years of WW2. There are two expansions covering the later years (includung USAAF v Germany) and the Pacific Theatre.


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PostPosted: Sat Dec 30, 2017 3:55 pm 
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jemhouston wrote:
The Bushranger wrote:
Would playing the Boulton-Paul Defiant count as activating your trap card? :twisted:


For which side?


Well I couldn't help but notice there was no mention of fighter escort, and my puckish side couldn't help itself. :twisted:

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PostPosted: Sat Dec 30, 2017 5:27 pm 
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Michael wrote:
There is already a card game that covers Fighter v Fighter as well as Fighter v Bomber combat, it's a good game as well, with better aircraft being more capable, but not to the extent that it makes combat a walkover - the game involves a level of skill on the players part and an "inferior" aircraft can often do surprisingly well.

The game is Riser of the Luftwaffe https://boardgamegeek.com/boardgame/1372/rise-luftwaffe and it covers the early years of WW2. There are two expansions covering the later years (includung USAAF v Germany) and the Pacific Theatre.

That looks a bit lower level than what I'm looking at, which is based more on a full bombing raid (albeit a small one) than individual aircraft. So it's less matching maneuvers than getting the right aircraft in the air to shoot down the bombers.


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PostPosted: Sun Dec 31, 2017 8:08 am 
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Kunkmiester wrote:
Michael wrote:
There is already a card game that covers Fighter v Fighter as well as Fighter v Bomber combat, it's a good game as well, with better aircraft being more capable, but not to the extent that it makes combat a walkover - the game involves a level of skill on the players part and an "inferior" aircraft can often do surprisingly well.

The game is Riser of the Luftwaffe https://boardgamegeek.com/boardgame/1372/rise-luftwaffe and it covers the early years of WW2. There are two expansions covering the later years (includung USAAF v Germany) and the Pacific Theatre.

That looks a bit lower level than what I'm looking at, which is based more on a full bombing raid (albeit a small one) than individual aircraft. So it's less matching maneuvers than getting the right aircraft in the air to shoot down the bombers.



There are mini campaigns, where you fly a formation to the target, bomb it, then return home, facing flak and fighters all the way. The game also makes provision for things like escort fighters part of the way. Not quite what you're after, but 70-80% there.


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